Interactive preview

ManiMotion.

Describe motion. Keep the program.

ManiMotion turns supported motion intent into a compact, validated .mani program. Inspect what was admitted, watch it execute, change the display subject, and replay the same program without generating it again.

Free bounded sample · unsupported mechanics stop safely · production materialization is a paid API

Live interactive sample

Write the motion. See the program execute.

Start with one of the verified examples, inspect the resulting motion program, then replay it or apply it to another display subject.

This sample supports a bounded set of actions and constrained trajectories. It refuses unsupported requests rather than substituting an unrelated animation. Open full screen →
What the preview proves

The output is a reusable motion program, not a disposable clip.

The interactive sample exposes the result and its constraints while keeping the materializer, memory service, and native compiler on the backend.

01 / Materialize

Intent becomes structure

Supported language resolves to a bounded program of named joints, timing, actions, and constraints.

02 / Validate

Constraints stay visible

When a request exceeds the selected reference profile, the preview shows the requested and admitted motion.

03 / Remember

Replay without regeneration

A validated program receives a stable identity and can execute again without another model or solver call.

The workflow

Language in. Verified motion state out.

The compact program separates motion intent from the character skin and from any expensive downstream rendering.

01 Describe

Provide a motion request in ordinary language.

02 Materialize

The backend resolves supported mechanics into a compact program.

03 Validate

Schema, trajectory, and declared profile checks run before execution.

04 Replay

The remembered .mani can drive compatible subjects again.

Claim boundary

A working window into the system, not an arbitrary-motion claim.

The sample is deliberately strict about what it can and cannot materialize.

Demonstrated

Programs, constraints, replay

Known actions, a bounded cervical trajectory, a hand-to-mouth interaction, stable replay, and compatible-subject display.

Fail closed

No unrelated substitutions

Unsupported object mechanics, mixed programs, and arbitrary motions are rejected instead of mapped to a convenient animation.

Not claimed

Universal or medical motion

Reference limits are not individual anatomy, medical advice, injury prediction, or proof of arbitrary whole-body synthesis.

Private materialization API

Build with the program, not the showcase.

The browser experience is a bounded sample. Production materialization, tenant memory, and integration are available through a paid API engagement.